Project evaluation time!
I’ve mentioned previously that one of the biggest barriers was language. However we were lucky to have a Portuguese student who excelled at English (suffice to say my teammates google translate hijinks were not effective). We commented honestly on our works. The location also made it difficult- we only had a week’s time to work side by side. Sometimes use of social media helped to get our idea across but nothing beats being face to face with your partners.
Me and Marcelino took initiative in poking the team to work. After a while everyone was contributing ideas left and centre. For the wireframe work, the software we used wasn’t exactly initiative so on the go learning had to take place. On the design side our hacking group decided to focus on different areas and had mini meetings during the making of to provide constant feedback and motivation. Our team managers pulled a great motif for us to work on too so I found the whole process smooth and enjoyable. One gold star to our class.
From the design perspective the Val do Rio and my own classmate praised the colour and character design. Though I can see why that there are a lot of improvements to be made. For instance there’s a lot grammar and spelling errors- you can clearly tell it was made within a 5 hour deadline. This is a flaw present in a lot of my works. The error made a huge crash this time due to my lack of focus on written content. Design is always meant to complement what’s most important: the content. Proofreading, play testing, debugging are just as important as adjusting your hues.
Design wise I made the amateur mistake of putting shades in the wrong places- as one of my peers pointed out. It’s easy to get pigheaded about design. However there are still many underlining principles and practises I’ll need on my belt before even calling myself a designer.
- Practise the software I learnt (otherwise I’ll forget to use everything other than Illustrator and Photoshop!)
- Don’t be afraid to proofread. I have that habit since primary school. Now’s time to move on…
- Read up more on design principles and make more. Can’t improve on creative work unless I create more.
- Be more attentive of my team’s comments. That peer assessment really hit home.